OptionalsanitizeOptionalsyncKeep this key on the phone instead of syncing it to the player's character.
The exception, not the rule — the point of server-backed storage is that a
preference follows the player. wallpaperStore is the one that needs it: a custom
wallpaper is a base64 data URL of unbounded size, and syncing it would put megabytes
across the NUI bridge and into MySQL every time a color changed.
Declared at the store rather than in a list inside the sync layer, because a hardcoded list somewhere else is one nobody thinks to update when they add a store.
Repair or reject a value before it is stored or handed out.
Runs on the value read at startup and on every write, so a store cannot be talked into holding something the app would refuse. Stored data outlives the code that wrote it: a key whose shape changed between versions, or one a player edited by hand, comes back as whatever it was.
volumeStephas needed this from the start.